After a productive weekend and day today (Monday) arc, arc framework is in a more easily configurable state, and orb's input system has seen some nice improvements as well making my impending work on the UI simpler.
Today I'll be talking about arc, which is the basis for War & Adventure. This will only be of interest to developers and techish sorts; others will have to wait until tomorrow when I'll post some visuals of engine work to date.
I'm Arcane Engineer, some may know me from gamedev.SE where I'm no. 13 out of 55000 users... I like to think I'm qualified if not as hot as some of the other hotshots ;) Procedural generation is a major focus of mine. For those not familiar with the term, it means automatic generation of content / environments as found in games like Diablo, Minecraft, XCom, Moria etc. I work in C and OpenGL to provide maximum control and responsiveness.
Development of the game War & Adventure (WA) is documented here.